4E Ship

Spelljammer
Gargantuan Vehicle
HP 500 Space 4 squares by 8 squares Cost 3,125,000 gp
AC 3; Fortitude 20, Reflex 2
Speed fly 12 (hover), overland flight 15
Pilot
The pilot must sit at the spelljammer helm, typically at the rear of the spelljammer.
Crew
In addition to the pilot, a spelljammer requires a crew of five, all of whom use a standard action each round to help control the vessel. Reduce the spelljammer’s fly speed by 4 squares for each missing crew member. At fly speed 0, the spelljammer is unable to travel and flies out of control.
Load
Thirty Medium creatures; forty tons of cargo.
Out of Control
An out-of-control spelljammer moves forward at half speed (not including any modifiers for its sails). Each round, it has 75% chance of descending. It descends 5 squares for the first 10 rounds it’s out of control. After 10 rounds, it descends 10 squares per round. An out-of-control spelljammer that hits the ground after descending more than 20 squares is destroyed.
Sails
The spelljammer takes a penalty or bonus to its fly speed from -4 to +4 depending on the strength and direction of the wind.
Spelljammer Helm (Navigation Focus)
This vehicle is equipped with a spelljamming helm, which is the navigation focus for the Plane Shift ritual.

4E Ship

SpellJammer boringjesse